
Maxemus Payne
THE BOARD OF EDUCATION
9
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Posted - 2014.01.25 07:27:00 -
[1] - Quote
CCP Rise wrote:Hello
I posted an update recently in the old rapid missile thread on this topic but I assume many of you haven't been watching that so I'm making a new thread for the time being with some updates for 1.1.
The basic gist is that we aren't satisfied with some of the pain points resulting from the change (especially ammo swapping) and want to continue to iterate until they are in the best possible place. For this patch we weren't able to get in a fix for the ammo swapping. We tried a few versions and all of them had enough issues that we didn't feel comfortable deploying. For 1.1 we are going to do the following:
All rapid missile launchers will have 35 second reload timers rather than 40 seconds
Rapid Light Missile launchers will have their capacity increased to 20 missiles per magazine for tech 2 and 19 missiles per magazine for tech 1
Rapid Heavy Missile launchers will have their capacity increased to 25 missiles per magazine for tech 2 and 24 missiles per magazine for tech 1
This change is meant to increase their power slightly, and make them feel a little better to use by cutting down the reload time.
We were looking at a really wide range of options for these systems since the initial reaction was so negative, but over the last few weeks we started seeing more and more people adjust to using them and even start liking them, so, rather than make drastic changes so quickly we want to give it more time and see what happens with usage and feedback over the next couple months. Large changes are still on the table and I won't be finished with this until we address the ammo swapping issue.
Thanks for reading and responding
The basic gist is that you're not satisfied...well let me clue you in. NO ONE is satisfied. I was messing around with a RLML Cerberus on Sisi like the week or two before Rubicon came out...and the "Last minute" changes were not implemented on there. Could have told us about the PG requirement change too when you introduced them to us. Maybe if these concepts were tested fully before throwing them at the community(or even partially as it seems) we wouldn't be in this shituation. Where did you see people "start liking them" ? Where was this? Fencing in the community with no other viable alternatives does not constitute people "liking" them.
Seriously, 20 missiles or RLML? I literally laughed out loud when I read that. 35 seconds reload time?
SO CUTE.
Don't worry CCP, I've been playing for like I dunno...over TEN YEARS now.... guess I'll just have to wait a few more for a working missile weapon system...
*HINT* Find the middle ground from the old HML system and the new... *HINT* Fix HAMs so we don't NEED a gang of people to scram and web and TP our targets.
These systems should be able to be used solo.
Lastly, PLEASE, do not change turret systems to be anything like this... I threw up a little just thinking about that.
-Max |